Gameplay and story come first
Kong Studios starts from a complaint its own team makes about mobile games: they are often judged as products built to earn money rather than games worth playing. In a 2021 interview that the company reposted on its site, Kim Sang-won, then the planning team lead for Guardian Tales, said the team studies fun seriously and throws a single stage away and rebuilds it dozens of times. The company puts its belief in one line on its site: original gameplay and narrative are the essence of a game, and Kong wants to make games that players around the world recognise. It calls this way of working craftsmanship.
To make one stage of the game, we throw it away and rebuild it dozens of times.
Kim Sang-won (김상원) · Planning team lead, Guardian Tales, in 2021 · Job&Post interview, reposted on Kong Studios' news page · 2021-05-07
The path to that belief ran through one small game and one large one. Kong Studios, Inc. was founded in the United States in March 2013. Its first title, the puzzle RPG Dungeon Link, was published by Gamevil and released worldwide in April 2015; the company says it reached 5 million downloads and more than $10 million in revenue before service ended in April 2019. Kong Studios Korea opened in Seoul in May 2015. In September 2017 Kakao Games signed a global publishing deal for a project then called Project Snake, and in July 2020 it launched as Guardian Tales, a pixel-art adventure RPG with puzzles, running jokes and a long story. Kong says it passed $100 million in revenue and 10 million downloads within seven months, outside China and Japan.
Why now: from one hit to a slate
The hit paid for growth. Guardian Tales passed $350 million in cumulative revenue by April 2022, and a $62 million Series B in August 2021 valued Kong Studios at $1 billion. The years after were harder. In March 2026 GameChosun reported that Kong had moved to emergency management, and attributed the move to accumulated losses, later titles that fell short of expectations and falling Guardian Tales revenue and players; the cuts fell mainly on developers. A company representative said Kong had decided to concentrate on new projects. Two of them now have publishers: Project Octopus, built on the Guardian Tales world, signed with Netmarble in November 2025, and Guardian Maiden, signed with Kakao Games in July 2026. In 2025 the Korean company also raised about ₩78.0 billion by issuing redeemable convertible preferred shares.
How a new game moves through Kong
Take an illustrative new title, followed through the current Seoul postings. A system designer writes the rules for growth, rewards and currency as documents and data, and a combat designer sets skills, boss patterns and difficulty. Concept artists draw characters to a style the project has already chosen, while UI artists and 3D animators build the screens and the motion. Client engineers working in Unity and C# handle logic, rendering, shaders and build pipelines, and a development PM tracks milestones, dependencies and risks. QA writes test cases for development and live builds. Before launch a publisher such as Kakao Games or Netmarble takes on marketing and service; after launch the live team keeps writing events, story and balance changes.
The judgement that stays with people is deciding when a piece of work is good enough. In 2022 Kim Sang-won, by then the Guardian Tales director, said a story has no right answer, so more time always raises quality, but a live game forces a choice before each update date about where to raise quality and where to stop.
The Seoul company is where Kong's games are made. In 2025 about 95 percent of Kong Studios Korea's revenue was service revenue from its US parent, and 2026 reports describe the Korean branch as handling development. A 2022 report described the US headquarters as running the business.
The 17 open Korea roles sit on this path: six game designers and a development PM, five engineers, four artists and one QA tester, spread over four named projects in development, Guardian Tales and the server team. Every seat makes something a player will touch.