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Unity company · OPEN ROLE
- Company
- Develops the Unity engine used to build games and 3D content.
- Role
- Embeds the Unity engine into automotive embedded Android systems.
- Language
- Business-level Japanese and English
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What you will do
We rewrote the responsibilities and qualifications in plain language instead of copying the original posting.
Responsibilities
- Port Unity's real time 3D runtime to automotive Android and extend platform support across Android Automotive OS and related targets.
- Integrate Unity into native Android apps and build the graphics and windowing layer for multi screen, multi touch cockpits.
- Profile and optimize performance, memory, and startup time on resource constrained automotive chips.
- Work directly with automotive OEMs to investigate issues and remove performance bottlenecks.
- Raise the team's engineering bar through code review, design discussions, and automated testing.
What you need
- Proficient in C, C++, and C# for building multithreaded systems on Linux and Android.
- Hands on Android/AOSP development experience covering HALs, the Android build system, and the framework layer.
- Experience applying Vulkan and OpenGL ES along with the Android graphics stack to real time 3D rendering.
- Experience profiling and optimizing CPU, GPU, and IO performance on constrained hardware.
- Able to work directly with customers on technical issues in business level English and Japanese.
Good to have
- Experience with Android Automotive OS, digital cockpits, or automotive HMIs.
- Embedded engineering experience porting across Android, embedded Linux, and RTOS platforms.
- Familiarity with RTOS such as QNX and automotive chips from Qualcomm, NXP, or NVIDIA.
- Modern C++ (17/20) and some exposure to Rust within AOSP.
- Background in adjacent fields such as games, simulation, robotics, or AR/VR.
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Checked 2026-10-19